The Secret of Isla Mofa

an insult duel

You arrive on Isla Mofa with a borrowed hat and the certainty that you are going to be a pirate. There is a problem: duels here are not won with the sword. They are won with the answer. And you, so far, have not got one.

PLAY NOW

Free · No sign-up · Nothing to install · Runs in the browser

You lose until you learn

Every pirate on the island knows insults you do not. The first time they shut you up; you walk away with the insult written in your logbook. The second time you know what to say back. Losing is the progression system, and it is the most honest thing about the game.

Insult duel: two pirates on the beach and a menu with six insults to choose from
Twelve insults, twelve comebacks and an opponent eating through your nerve.

A whole island, not one screen

There is a night map with pirates actually walking about on it, six places to visit —the tavern, the graveyard, the docks, the seer's shack, the beach and a clearing you have to earn the right to climb to—, errands to solve, a swordmaster who does not give lessons, and a three-headed monkey it is best not to stare at.

Night-time overhead map of Isla Mofa with paths and coloured dots
The round dots are pirates and they walk. If you can catch up with them.
The ship's log with the list of insults learned
The ship's log: everything you learned by having it said to you first.

And an intro, because in 1990 games had intros

A full cinematic the first time: the rowing boat crossing at night, the hat two sizes too big, the brochure that promised something else, and a black ship blocking the way. The captain does not challenge you to swords. He challenges you to conversation, which is worse.

The intro: the hero's rowing boat beside a black pirate ship under the moon
«HOLD IT RIGHT THERE!». You can skip it with ESC, but you had better not.

What is inside

START THE GAME